Über Spiele
Rules of Play: Game Design Fundamentals; 25.09. 2003 by
Patterns in Game Design (Game Development Series) (Charles River Media Game Development); 20.12. 2004 by
For the purposes of this book, gameplay is defined as the structures of player interaction with the game system and interaction with other players. This includes the possibilities, results, and reasons for players to play. By putting these elements of gameplay into practical patterns, designers have access to a common set of concepts that can be used by all developers, allowing game projects to be approached with more standard tools. These patterns help designers put their concepts and ideas into words, which makes communication between members much easier.
Sommerer, Christa, Lakhmi C. Jain und Mignonneau, Laurent. „Introduction to the Art and Science of Interaction and Interface Design“.
The art and science of interface and interaction design. Hrsg. Christa Sommerer, C. Jain Lakhmi und Laurent Mignonneau. Berlin, [London]: Springer, 2008.
Csikszentmihalyi, Mihaly. Flow: The psychology of optimal experience.
New York: HarperPerennial, 2008
Huizinga, Johan. Homo ludens: Vom Ursprung der Kultur im Spiel. Übers. H. Nachod.
Hamburg: Rowohlt, 1956.
Koster, Raph. Theory of Fun for Game Design. Scottsdale,
AZ: Paraglyph Press, 2005
McGonigal, Jane. Besser als die Wirklichkeit! Warum wir von Computerspielen profi-tieren und wie sie die Welt verändern.
Übers. Martina Gaspar. München: Heyne, 2012.
Chris Crawford on Interactive Storytelling (Englisch) Taschenbuch
Crawford, Chris. The Art of interactive design: A euphonious and illuminating guide to building successful software.
San Francisco: No Starch Press, 2003.
Suits, Bernard und Newfeld, Frank. The grasshopper: Games, life, and utopia. Third edition. Peterborough, Ont: Broadview Press, 2014.
Dubberly, Hugh et al. “ON MODELING: What is interaction?: are there different types?” interactions. Januar 2009: 69–75. 01.11.2015 < http://dl.acm.org/citation.cfm?id=1456220 >.
Holopainen, Jussi. Foundations of Gameplay. Doctoral Dissertation Series. Blekinge Institute of Technology. 2011. <http://www.planarkitekterna.se/fou/Forskinfo.nsf/3efcc0263496fe93c125681f0031bfd0/ba8b570c0dcc2820c12577fc0055b16b/$file/Diss%20Jussi%20Holopainen.pdf>
project: syntropy. DYNAMIKUM – Interaktive Räume: project syntropy . 2014. project:syntropy 02.04.2015. < http://www.project-syntropy.de/portfolio-item/science-center-dynamikum-interaktive-raume/ >